MMOverdrive: Final Fantasy XIV

11 07 2014

Final-Fantasy-XIV-A-Realm-Reborn-Logo

I was hesitant about starting Final Fantasy XIV to say the least. It was a P2P MMO that also charged an upfront fee to purchase the game and didn’t even allow you to play a demo beforehand. This is basically every red flag you can have for an MMO. I probably would have kept procrastinating had a friend not made the initial purchase for me. I’ve been playing the game for about 3 months now and I felt like this was a good enough time to start sharing my opinions on the game.

ff1401Graphics: 10/10
Let’s not mince words here, this game is beautiful. Right from the opening cutscenes, this game looks and feels like a AAA title. The character customization is detailed but not overly complicated. Many of the story NPC’s are unique and memorable. And the world itself is vast and vibrant. Pretty much everything I want in an MMO. I don’t think I have played an MMO that tops FFXIV in the graphics department and that’s one of its biggest advantages.

Gameplay: 7/10
I have mixed feelings about FFXIV’s gameplay. The controls are easy enough to grasp, with WASD moving your character and the mouse buttons serving as the confirm/cancel/select buttons. Standard MMO fare. Read the rest of this entry »





Review: Elder Scrolls V: Skyrim

24 11 2011

My god, this game. I wasn’t sure what to make of this game when it was first announced. I know I won’t make many friends for this, but I wasn’t a huge fan of Oblivion. The game just felt really “slow” to me and I had a hard time getting into it. So I was worried I was going to feel the same with Skyrim and, for the longest time, I didn’t really care about this game. But as its release got closer, I slowly started to warm up to the feel of the game and decided to pick it up on release day. This, as it turned out, was the best descision I could have made in regards to this game.

Graphics: 9/10

A VAST improvement from Oblivion. Gone are the days of claymation-looking faces on stock bodies. Instead, NPCs actually feel like their own characters, or at least the quest based ones do anyway. I would have liked to see a bit more variation in the voice actors, but I digress. Even putting aside the improved character models, the landscape in Skyrim is beautiful. Sprawling plains, lush forests, rocky mountains, snowy tundras, this game has everything. Where Oblivion felt clunky and just made me want to get to the next town as fast as possible, Skyrim makes me want to explore. I WANT to wander the map and find every little dungeon.  The game rewards you for exploring and it helps that the world feels so alive.

I guess I only have a few real issues with the graphics and one could be considered a gameplay issue. The first is the character skins. Every character looks like their in their 50’s. Children seem to be the only characters that look young, with voice being the only determining factor for most characters. The second issue is with the mountains. Despite being able to jump up rocks in other areas of the game, mountain areas make travelling very difficult for the most part, with only one path most times. While you *can* try to jump up the mountain, you run the risk of getting stuck between rocks. Read the rest of this entry »





Anime Review: Deadman Wonderland

17 11 2011

There are a lot of dark animes out there. But Deadman Wonderland really stands out, not just for its premise, but for the fact that it can somehow make you dislike nearly all the characters. The characters in DW range from truly appalling as human beings, to just straight up annoying. In fact, there isn’t one character I found tolerable until the anime was two-thirds finished.

It’s a very rare occurrence for me to hate nearly every character introduced into an anime. It’s an even rarer occurence for me to still watch an anime after I realize that. Deadman Wonderland somehow got me to keep watching despite this. I guess once you realize what is actually going on in the anime, you want to keep watching just to see how everything will blow up when it reaches the end.  The story is interesting and you really want to keep watching to see what is going to happen. Read the rest of this entry »





First Impressions: Dark Souls

10 11 2011

I can sum up Dark Souls in four words: This game is brutal. I knew going into Dark Souls that this game was going to be hard, but I wasn’t expecting anywhere near what I got. This game is borderline sadistic in the ways it causes your death.

Graphics: 8/10

My main complaint with the graphics is the way the lighting is handled. Everything seems really…shiny. And yet the settings are really dark as well. The combination of this just doesn’t look very good to me. The world, on the other hand, is beautiful. It’s vast, detailed, and actively trying to kill you. The way everything connects together just makes the entire experience feel so seamless.

Gameplay: 6/10

This game is brutal. I can’t stress that enough. It is kind enough to give you a tutorial on the controls before it throws you to the wolves though (even though you can easily die during the tutorial as well). The controls feel really awkward at first until you get the hang of them. And the stamina bar depletes WAY too quickly. After three attacks I was unable to even raise my shield until some of my stamina returned. Read the rest of this entry »





Anime Review: Blue Exorcist

3 11 2011

So, due to my inablility to play a game every week far enough to make a review, I’m going to start reviewing various anime as well. First up on the list is one I just finished recently: Blue Exorcist. Known also as Ao no Exorcist, the anime tells the story of Rin Okumura, an apprentice exorcist who is secretly the son of Satan. Rebelling against his heritage, Rin must keep his demonic powers hidden from his friends while learning to be an exorcist.

The anime reminds me a lot of both Soul Eater and Helsing. You have a group of characters working together in a school setting, as with Soul Eater, but the anime has the dark, supernatural feel of Helsing. It’s an interesting combination to be sure, but it really works to the anime’s benefit. Characters are developed well, with Rin and his brother Yukio getting most of the development, but also allowing some of the secondary characters their own episodes as well.

Read the rest of this entry »





An Ocean’s Dream Review: Final Fantasy XII

18 10 2011

Ocean’s review on FF12!

I’m a big classic FF fan. My first game ever was FF1. So I got this game as a gift when I had my PS2. This review will be from the perspective of someone who played near the final dungeon, and not finished/completed.

Graphics    7/10
I am not really going to comment on the quality of the 3D itself (especially the models) since it’s a PS2 game and not a cutting edge thing anymore. I mean I’ve played PSX games recently too and I wasn’t turned off by the graphics. The art style is the more important one to me.

I remember one of the concept art pics had the city of Archades, and that was probably one of my prime motivations for playing/continuing this game. My goal was to reach this city. I guess I still prefer the concept art to the actual in game city though, but I still think the in game cities are still nice to look at. However, navigating them is a chore because they’re so big, and a bit of repetition because of it. I mean, one of the cities you start in has 7 different areas, and a lot of that space really unused.

I get an equal sense of “woah, that’s neat” and “blah how boring” from this game, which is something that is likely to cross over into the other sections as well. Like, the desert ruin towers you cross through are an interesting addition to the desert, but then the desert is long and fighting the same enemy over and over, or that grassy fields are pretty much entirely just grassy fields and nothing special except that they are huge. You get some other areas too which look nice but then quickly lose its interest when there’s 50 floors of it. Particularly when the color use is very unsaturated throughout. Read the rest of this entry »





First Impressions: Eden Eternal

13 10 2011


So the other day, I heard about a reliatively new MMO put out by Aeria Games, Eden Eternal. At first glance, it looks like many other MMORPGs, but it does a lot of small things right that add up into a game that’s fun to play for those who like questing based MMOs.

Graphics: 7/10
I like the graphics in Eden Eternal. Unlike many MMOs, they’re bright, vibrant, and make the world interesting to travel through. A lot of MMOs I’ve played have had dull looking menus, sacrificing color for more realistic graphics. I much prefer the colorful style of EE. While the graphics aren’t amazing like an MMO like Perfect World, they’re much more interesting to look at. The HUD map is easy to follow, with distinct icons for major shops and characters. Read the rest of this entry »








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